There has been a lot of fuss following the release of Tomb Raider: Definitive Edition on Xbox One and Playstation 4. First, we heard that the title will run at 1080p and 30 Frames per Second on both consoles.
The next thing we heard from Square Enix was that the Playstation 4 version will run at 60 Frames per Second. As for Xbox One version, it will run at 30 Frames per Second.
“Both platforms offer the same outstanding Tomb Raider experience. Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of an experience, Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy.”
However, a few new comparison videos from IGN and Gamersyde have revealed that Frames per Second are not the only difference between the two versions. However, Square Enix does not seem to agree with this.
According to Square Enix, both versions of Tomb Raider: Definitive Edition run at a native 1080p and share same visual effect, depth of field, textures, and character models. On the other hand, the videos in discussions clearly showcase that Xbox One version has softer textures, low quality visuals, and a low depth of field.
Some people have even gone far to say that Xbox One version might not be running on a full HD. The response of Square Enix states:
“Both Xbox One and PS4 gameplay run at native 1080p. The assets from one platform to the other are the same as all source assets were shared 1:1 (textures, models, particles, etc.).”
I would highly encourage you to see the videos for yourself and tell us what you have noticed!