Divinity: Original Sin was originally planned for a fall 2013 release window, but got delayed to February 2014. And now that we are almost a fortnight away from the game, it has again faced an unexpected delay. This is what the studio has to say about the first delay:
This is taking us more time than we originally thought, and so, rather than cancelling a feature, or a goal, we decided to move the release of Divinity: Original Sin from this fall (as originally announced) to this winter, specifically to February 28, 2014.
The game is currently available on Steam’s Early Access for $39.99 as of now, but the final version will NOT be coming in February. Instead, the game has been pushed to summer 2014.
In an interview with German site, Gamestar, Swen Vincke who is the founder Larian Studios Belgium has stated that currently the team is continually rolling out updates for the alpha version of the game.
In addition to this, the title is undergoing several other improvements mentioned in the final stretch of the Kickstarter campaign like the day-night cycle and scheduled NPCs. The day-night cycle will alter the behavior of NPCs like they will go to sleep at night, which will make the already complex world of Divinity even more complex.
Furthermore, in today’s issue of Gamestar TV, Swen Vincke have revealed several in-game screenshots, which are currently not available in the alpha version of the game.
Personally, I have high hopes from the Original Sin and would prefer a more polished game than a rushed one.