Garry Newman founder of Facepunch studios and creator of infamous Garry’s Mod. Which is less of a game than a tool, GMod allows users to mess about in Valve’s Source engine to create machinima, physics experiments or giant meme explosions.
If you own Garry’s Mod and at least one Source Engine game, you’re good to go. There are many things going in the works, but for now it is Rust which has taken the center stage at Facepunch.
He said in an interview with games industry that their survival title Rust has made 40% of what Garry’s Mod has made in its life time.
We never, ever expected anything to dwarf GMod’s success. I did some rough maths this morning: in terms of profits, from sales and royalties, in a month Rust has made about 40 per cent of what GMod has made in about nine years. We can’t really believe it.
While talking about how the work is done in the company he said:
We run it kind of like Valve. We just let people get on with it. It’s sort of self-managing – we don’t have any actual managers, really. People are good at their jobs, so they should be able to just get on with what they’re doing.
While commenting about the Rust PvP Newman elaborated:
The first thing people do is run around and try and bash people’s heads in with a rock! They want to try and get items and build a camp. Then, after a while they simmer down and realize that they kind of need to work with other people, that if they help someone out they’ll help them back. It goes back and forth like that.
I suppose when someone’s kind to you in the game it stands out a lot more than when someone tries to kill you, because it doesn’t happen as often. It’s a lot harder to be kind to people than to just kill them and take all their stuff. You can get a lot of satisfaction from giving someone trust and not having it thrown back in your face.
Are you playing Rust? What do you think of the game?