Alien Isolation developers The Creative Assembly said: Dynamic ability of the game’s antagonist is what makes the game hold true to the franchise’s nature.
Lead artists Jude Bond said that The Creative Assembly learned early on, that the unpredictability of the alien leads to more terror because, as he puts it:
A horror game with checkpoints that’s scripted just isn’t going to be scary
The most challenging aspect of designing a game is the unpredictability of players, which studio believes the development team has counteracted with the dynamic Xenomorph from Alien: Isolation.
Gary Napper the Lead game designer elaborated on this point:
You always reference the fact that the player is one of the things that is really unpredictable, and you can’t always tell what they’re going to do. So we’ve got an alien that can act in a nice way and support that.
If the developers Creative Assembly with the right pacing of the game (around 7-10 hours) really pull off this haunted house in space, then it would be an amazing experience for all the survival horror fans.
The game is currently in development; it will be published by Sega for Xbox One, Xbox 360, PlayStation 3, PlayStation 4 and PC on an unannounced date this fall.