You might have heard that indie developer Hello Games’ studio was flooded on Christmas Eve last month. Naturally, something like that would have resulted in the developer shelving the projects for a while.
Not Hello Games though, sci-fi project No Man’s Sky will not be delayed.
Sean Murray, founder and managing director of the developing studio posted on their official website. While talking about the game being delayed he says:
We won’t let that happen. At times recently I’ve wanted to be depressed, to wallow, but it’s impossible surrounded by this team. They are literally unstoppable. If we’ve lost some work, we’ll make up the time.
Moreover, while talking to Edge Online he detailed how the developer was creating the procedural worlds and universes of No Man’s Sky.
He discussed how developing a procedural world is tougher as compared to the other. Giving the example of caves he explained that while it might look good on one procedural planet, it might look terrible from another.
Interestingly, he said that although there are a finite number of places that the players can explore, the developer has put mechanisms in place that will keep the universe growing:
If all of the people on Earth right now had very powerful spaceships and were to visit every corner of every planet in the universe, we would not do very well in our lifetime of mapping that out.
The second thing is that the outer edges of the first galaxy will begin to be more explored, but as more and more players come into the game there are mechanisms we’re bringing in that will keep everything in flux, and that ties in with things you can do that are of significance.
Giving the example of DayZ, he said that they similarly wanted to create stories that feel real, and that have an element of human nature in them. He did agree that there will be some “dickishness” in that but insisted that cooperation would be greatly rewarded in the game.
No Man’s Sky quite an ambitious project, will it excel or not – only time will tell.