IO Interactive revealed today that it’s currently working on a Next-Gen Hitman installment, one which will feature “a globetrotting Agent 47 at the prime of his career.”
In an “open letter” addressed “to all Hitman fans,” the developer dropped in a few details, confirming the return of Diana Burnwood and the “whole of the ICA.”
“The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world,” the letter reads.
The unnamed Hitman title is being built on the “backbone of the Glacier 2 engine” and the development team is drawing inspiration from past titles like “contracts and Blood Money to fulfill the core Hitman fantasy.”
The last title to release in the franchise was Hitman: Absolution and it received average reviews at best. IO Interactive acknowledged the fact that they are going to be using lessons learned from Absolution and incorporate only the best parts.
“We’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.”
The return of Contracts was also confirmed. Players will once again be able to create their own missions, assign hits on other players and take on assignments as well.
“You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.”
The phrase “magic pockets” probably refers to the fact that the assassin can store more items on himself than humanly possible. This seems to have been corrected, leaving the player with probably two or three weapons at best.
More information has been promised in the coming months.