With Quantum Break, Remedy Wants To Break the Barrier Between Video Games and TV

Remedy CEO Matias Myllyrinne says in an interview with Edge “Life’s too short to do small increments. We want to do what we can to improve the art form.”

To that end, the studio isn’t simply switching rendered cutscenes for live-action ones, but delivering a TV series alongside the game. Your actions will have direct consequences.

At the end of the gameplay episode, the players will unlock a live-action episode. However, players will have a choice, whether they want to play it or not.

Head of Franchise development Oskari Hakkinen said:

The best experience would be to play the game, watch the live action, then play the game some more, but if you’ve chosen to dedicate your two-hour slot to gaming and you don’t want to watch live action straight away, you can continue on with the game and pick up on the live action from your iPad or phone at a later date.

Myllyrinne elaborated on the antagonist’s role:

At the end of the episode, you get to play the bad guy, who has the most powerful time-manipulation powers of all. So he gets to choose which future comes to pass. You play that bad guy; you choose the moment. Then, once you’ve made your choice, you can enjoy a high-quality TV episode where you’ll see how your choices impacted certain things.

When you hear the word cutscenes Metal Gear Solid comes to mind with its epic cutscenes, but there’s no example for what Remedy is attempting.

Episodic adventures have enjoyed success lately, but none have asked players to switch between guns-blazing action and passive story consumption to such an extreme extent.

It’s a very daring experiment, but Remedy is the studio which can pull this off successfully, and really bridge the gap between video games and TV.