Capcom: Next-Gen Development is 8 to 10 times Laborious than Current-Gen
It is obvious that, to get higher quality video games on Next-Gen hardware, more work will be required from the developers.
Capcom Senior Manager of Technology Management, Masaru Ijuin said in an interview on their official website:
It’s clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles.
Capcom has begun working on a new engine called Panta Rhi, finally leaving the long-lived MT framework behind. Capcom had the option of improving MT framework engine for Next-Gen but Ijuin said:
“Building an entirely new engine from the scratch was more viable option for the publishers. If Capcom had improved MT Framework, tasks that would have taken an hour to perform before would have only taken 30 minutes. However, with Panta Rhei, these tasks take just ten minutes.”
Most of the gamers are under the impression that because of the Xbox One and PS4’s more streamlined X86 hardware, the games are easier to develop. That is true to some extent in the sense that coding for the new platforms is lesser of everyday challenge than the current gen consoles.
However, tapping out the maximum power at disposal does take incredible amount of work. This new engine signals the beginning of an era with countless possibilities.
The first game to utilize Capcom’s new engine Panta Rhei, is the upcoming Deep Down, a PS4 exclusive free-to-play online RPG that is being developed in collaboration with the SCE Japan Studio.
The game is scheduled to release sometime in 2014.