Considering the scale of the new Grand Theft Auto 5, we can easily ponder over the many ideas that did not make it to the final version. That includes concept works for new environment, scripts for missions, ideas for weaponry and more.
Most of the times these are brought back in the shape of a downloadable content or in some cases, like that of Saints Row IV, it’s worked on and then released as an entirely new game altogether.
In the case of GTA 5, all unused ideas will be slowly added to the game’s online mode.
“There are always things that come up during development that you want to add. Often we do, but the closer you get to release, the less that happens. I don’t feel like the game fell short, but there is undoubtedly a huge volume of plans and ideas that we wanted to do to push it further,” the game’s Art Director Aaron Garbut told Edge.
“What I love about our GTA Online plans is that the game is no longer static. We can continue to add these things and evolve. That’s even more exciting these days, where through forums, Reddit, etc, we have a real direct connection to the people playing the game. We can respond to what they are into and what they hate more than ever. It’s something that really suits the way we work, the way we’re always trying to adapt the experience and avoid walking blindly down a set path.”
Grand Theft Auto V was released by Rockstar Games on September 17, 2013 for the PS3 and Xbox 360. GTA Online followed a month after on October 1, 2013.