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Titanfall Modding Tools Won’t be Available at Launch for PC

One of the things that makes PC gaming so much better is the modding tools.

Respawn Entertainment’s upcoming Sci-Fi shooter, Titanfall is close at hand and Respawn’s co-founder Vince Zampella has confirmed that the title won’t feature any modding/mapping tools at launch.

Responding to a fan’s query whether Titanfall modding and mapping tools will be available on launch, Zampella wrote:

“Not at launch for sure, will have to evaluate after launch.”

Titanfall is slated to release exclusively on Xbox 360, Xbox One, and PC on March 11, 2014. As for a Playstation or Nintendo port, it’s never going to happen; at least for the first game as confirmed by Vince Zampella.

Despite of being created by former Call of Duty developers, the game won’t feature quick-scoping or no-scoping; only hard-scoping will be available.

“Sniping is in the game, but due to how the game plays it’s a pretty different animal than you’ll find in your run of the mill modern military shooter. Quick scoping and no scoping are ineffective.”

For more information on the game, check out Titanfall’s playable Ogre and Stryder classes, Stryder titan, and Atlas Mech.