Dark Souls 2: Co-Director Clarifies the Game’s Accessibility

Dark Souls and before that Demon’s Souls have always relished in providing a brutal environment for players to test their skill and ‘luck’. With the announcement of a new Dark Souls 2, fans of the franchise were expecting the same scale of difficulty.

However, last year in December we were told that the game would be “more accessible” than its punishing predecessor. Suffice to say fans were not too pleased over a Dark Souls game with an easier setting.

With just three months remaining before the game’s release, the game’s co-director Yui Tanimura has come to assure everyone that this change was a mistake and that the previous statement was a “mistranslation.”

In an interview with Edge Online, Tanimura said the following when asked over how accessible Dark Souls II would really be:

First of all, we apologise for using the word ‘accessible’ and misleading the fans. By ‘accessible’, what we mainly meant was going through the process of streamlining and carving away the fat to more clearly communicate the true essence of Dark Souls.

He then went on to explain how their development was focusing on making the game more satisfying than the first game.

Our main intent for Dark Souls 2 was to enhance the experience to better express these underlining concepts more directly to the players, and to cut away a lot of the tediousness that was included in Dark Souls that did not have to do with the communication of these concepts.

Dark Souls 2 is scheduled for release on March 11, 2014 for the PS3, Xbox 360 and PC.

Source: Edge Online