The Last of Us Multiplayer is Being Tested by Naughty Dog to Fix Latency Issues

It is generally accepted now that the major issue with The Last of Us Multiplayer is latency; those ping rates that matter more than everything else in an online game.

Naughty Dog, the developer of the highly acclaimed action adventure is experimenting around with the game over this weekend, and they are looking at you for feedback.

The developer will be tweaking the game to lower the maximum ping allowed to host in matchmaking. Maximum ping level will be reduced to 100ms from 200ms from as soon as tonight.

As a result of the tweak to The Last of Us multiplayer mode, here’s what you should keep in mind: you should have a 100ms ping or better, players sitting behind closed NAT might experience a higher latency and lastly, a good ping when the match starts doesn’t necessarily mean a good ping for the whole match – especially when you are using a shared connection.

“Latency remains a major issue in the game. The best all-around solution is to get into a match with other players that you have a fast connection to,” said Eric Monacelli of Naughty Dog while indirectly accepting that they do not have a one for all solution for the problem.

Here’s the full list of what they want your feedback on:

  • Do you encounter high-latency situations as often as before?
  • Are the high-latency situations you encounter as severe as before?
  • Does it take you longer to find a match?
  • Are there times when you can never find a match when previously at the same time and day of the week you have been able to?

This is where you will need to go in order to pinch in according to your experience.

Oh and don’t shy away from letting us know what you have experienced in The Last of Us multiplayer aka Factions mode.