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The Last Guardian Mechanics Inspired by ICO and Shadow of the Colossus

The Last Guardian

A rather interesting interview with Fumito Ueda has just come to light in which the famed ICO and Shadow of the Colossus creator talks about how each one of his games’ mechanics borrow from the last.

He’s contractually not allowed to talk about The Last Guardian, but it’s enough to read between the lines and come to the conclusion that game will feature similar gameplay.

The interview comes as a courtesy of Edge and in it, Ueda talks about how he and his team wanted to develop a mechanic where you’re interacting with other people without fighting them. This eventually evolved into the ‘Holding Hands’ mechanic that is prevalent in ICO.

I wanted to make a game where multiple characters onscreen weren’t fighting each other, but rather you could touch them directly. With this in mind, and also taking into consideration the hardware specification at that time and the skills of the team, the best way to represent that idea seemed to be holding hands.

Eventually, this concept of holding someone evolved and were incorporated into Shadow of the Colossus, and thus formed the core component of the game. This time however, you weren’t holding onto people, but rather holding on for dear life as you clung and clambered all over a massive Colossus trying to shake you off.

And as the team’s skills increased, I introduced the idea of ‘clinging’ as an extension of that hand connection in [Shadow of the Colossus].

He then reveals his decision to reuse and adapt the mechanics that they’ve already created into The Last Guardian.

Rather than invent a new mechanic, we started production of The Last Guardian to make use of the mechanics we had created so far.

I recommend you check out the interview for yourself, as it contains quite a few interesting tidbits. Did you know there were supposed to be a total of 24 bosses in Shadow of the Colossus? The other eight were scrapped because there was no room for them on the map.

Apparently, if they were to include them, they would have needed a completely new map. Anyway, let us know if you have anything say about The Last Guardian Mechanics in the comments below.

Source: Edge