There is a new video for The Elder Scrolls Online that details how character progression in the game will work. This massively multiplayer online roleplaying game (MMORPG) will set its users across the vast content that the franchise holds.
Naturally, players need to accrue experience points, in order to enhance their character. By reaching a new level, they can spend one point each in attributes and skills.
Attributes will be divided across Health, Magicka and Stamina. These represent how tough a character is, what spell power they possess and how nimble they are.
For skills, things get a pit more complex. First off, experience isn’t the only thing that can unlock new abilities. It’s also possible to perform special quests, such as joining a certain guild, or find shards to enhance characters.
Furthermore, skills and spells run through certain thematic elements, like fire and ice, for example. By using these specific subsets, you’ll be able to increase tiers within this system to a higher degree.
An additional gameplay element for skills is called morphing and lets you upgrade certain aspects, to yield customized effects. This should differentiate characters with similar builds, even if the clip only shows a deviation of one icon into two possibilities.
A lone set of ultimate abilities will work regardless of magicka and stamina. Instead, these are stored in a gauge that fills up, to perform periodically when it’s full.
For some reason, there’s also a special explanation as to how passive abilities differ from active traits. This should be common knowledge, even outside of the gaming realm though. Active is different than passive.
Players will be able to further distance themselves from other builds by selecting a race that functions as their identity. Picking a certain class will yield three unique skill lines as well.
Regardless of class, some general statistics can still be increased by using them in the field. This works similarly to other Elder Scrolls games, where using weapons of a certain type will increase that level over time.