Assassin’s Creed 4 PC: Ubisoft Clarifies Stance on Optimization
Assassin’s Creed IV: Black Flag released for the PC yesterday and though the game looks gorgeous, there have been many complaints of poor performance on high end systems, which most likely are caused by inefficient optimization.
While speaking with Edge, the game’s associate producer Sylvain Trottier claimed that optimizing games to run better on PC isn’t considered a priority.
It’s always a question of compromise about the effect, how it looks, and the performance it takes from the system,” he said. “On PC, usually you don’t really care about the performance, because the idea is that if it’s not [running] fast enough, you buy a bigger GPU. Once you get on console, you can’t have this approach.”
As a result things heated up a bit and caused Trottier to make a statement saying that his quote was taken out of context.
“When I was referring to PCs, I was referring to them being used during the development of software for next gen consoles,” he said. “I was commenting that when doing R&D, performance doesn’t matter. What you want is to be able to measure, to see the best results you could potentially get, how the game could look and feel if you would have this tech in the game.”
“We are very proud of the PC version of Assassin’s Creed IV Black Flag. The game runs well on low-end PC’s and lots of additional features were added for higher-end machines, allowing each and every customer to fully enjoy the experience on their PCs.”
Trottier then also pointed out the additional features that were included specifically for the PC platform in the game and the ones that will be featured in an upcoming patch.
“Our partnership with Nvidia that saw our respective engineering teams work together to develop a highly optimised PC version also demonstrates our commitment to the platform. On top of this, additional features were implemented such as: keyboard and mouse optimized control, three screen support, higher resolution support including 4K support, unique effects and technologies, including NVIDIA HBAO+ (occlusion), NVIDIA PCSS, NVIDIA TXAA and NVIDIA GPU-accelerated PhysX in an upcoming patch.”
Regardless of his claims, many players have reported facing massive FPS drops for Assassin’s Creed 4 PC. The drops are random and can come down to a measly 20 FPS. Hopefully Ubisoft will look into the matter and fix it in the next patch.