Killer Instinct: Arcade Mode Won’t be Available at Launch

By   /   Nov 10, 2013

The Arcade Mode for the single-player of brawler Killer Instinct will not be available when the game launches on the Xbox One later this month. Microsoft Studios game designer Daniel Fornace revealed today that the Arcade Mode will be made available later once all eight characters have been released.

“Our Arcade mode is going to come out when we’ve done the eight characters,” Fornace told OXM. “So once the last character comes out then we’ll have Arcade.”

Killer Instinct is going to feature six characters upon its launch; leaving just two to be released in the months to come. Fornace though didn’t mention as to when Microsoft Studios would be rolling out the new characters. It’s possible that the Arcade Mode goes live by February next year.

Killer Instinct will feature offline play as well in the form of Survival and Dojo Modes.

“Survival is like our endless mode,” Fornace said. “The way it works is you pick a difficulty and you go in, and you’re basically playing a long chain, and after each match you regenerate health, but as you go on you generate less and less, and even if you do beginner difficulty, as you get to the higher numbers the CPU does start getting tougher, so you’ll still hit a limit.

“You set your difficulty to where you’re at – so if you set it to Champion it’ll start hard and get even worse.

“The Dojo is our big tutorial mode. We’re teaching you about Killer Instinct, but we’re also trying to teach you about fighting games in general, and their terminology, because often you’ll hear people talk about fighting games, and you know they just don’t know what they’re talking about.”

Killer Instinct will launch with free-to-play character Jago with other characters costing you £3.99/€4.99/$4.99 each. The Season Pass will cost you £16.99/€19.99/$19.99 and comes with all eight characters. It launches alongside Xbox One later this month.

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