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“Every Project Has Their Own Cross to Bear” – Crytek

The controversy surrounding Call of Duty: Ghosts and Ryse: Son of Rome regarding their lack of support for 1080p on the Xbox One has led to a lot of speculation about Microsoft’s console. In an effort to quell the matter, developer Crytek has come forward to say that “every project has their own cross to bear”.

Crytek is behind Ryse: Son of Rome, a title which many call as Microsoft’s answer to Sony’s God of War franchise. In a recent sitting with OXM, its design director PJ Estevez said that every hardware has its limitations.

“I mean honestly, the truth is, it doesn’t matter what generation you’re developing for, you’ll always have constraints,” he said. “And I think, you know, the thing we were fortunate about is we had a great partner in Microsoft in getting the hardware, and kind of really digging into it, and having a back and forth dialogue.”

Ryse: Son of Rome is a launch title for the Xbox One but will be running in 900p, upscaled to 1080p. According to Crytek, the lower resolution helped them in improving other areas of the game.

“When it comes down to it, every project has their own cross to bear, and you’ve got to figure out what you want to do and what’s the best way to use the tech,” Estevez said.

“I think we’ve crossed the line from making video game art to just making really beautiful art,” he said. “Because everything is so high-res, you’re not pulled out of that experience, you really feel like ‘holy crap this world is amazing, it’s really alive,’ you know.”

The Xbox One launches on November 22, 2013 for a price of $499.