Old pros from Firaxis and Microsoft have joined forces and formed Oxide Games, and their very first labor is a brand spanking new, next-generation, 3D engine called Nitrous.
Nitrous is a 64-bit multicore game engine for Windows PC, Xbox One and PS4 hardware, and supports the Simultaneous Work and Rendering Model (SWARM). What this means is that the engine will use the most readily available CPU core to do its stuff, basically allowing it to render many more high-poly objects. According to Tim Kipp, co-founder of Oxide Games:
In most modern games, players may see a handful of unique, high-fidelity 3D models on the screen at the same time. That’s because current 3D engines are 32-bit and rely on a ‘main thread’ to talk to the GPU. Nitrous, by contrast, was designed from scratch to be a 64-bit, multicore engine. Nitrous will render epic numbers of units and light sources on a screen at any given time.
All in all, the system seems really hardcore, and people are starting to take notice. Several developers are already prepping to use the engine, such as Stardock Entertainment (most notable for Sins of a Solar Empire, Galactic Civilizations and Fallen Enchantress).
The transition from 32-bit to 64-bit is natural. Although it leaves a number of game systems by the wayside, you can only accommodate slower systems for so long before you start to sacrifice power potential. I’m excited to see what can be produced from this.
Source: Oxide Games