Need for Speed: Rivals will be ditching both the Nintendo Wii U and PlayStation Vita in account of poor sales of its predecessor on both the said platforms.
Speaking with The Sixth Axis, creative director Craig Sullivan noted that the studio invested a lot of time and money into the development of Need for Speed: Most Wanted. The Wii U version in specific was supposed to be the definitive version but failed to produce any sort of sales.
“Honestly, it’s not the kind of stuff that I like talking about in detail, that much,” he said. “We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know?
“It didn’t really sell that many, in terms of the Wii U market,” he added. “I would love for it to have, because we put so much effort into that, trust me. I’d love for it to be way bigger than it was, and the same for the Vita.”
Additionally, Ghost Games developed Most Wanted using its Chameleon engine, which made the Wii U port possible. This time the team is developing Rivals using the Frostbite 3 engine, which is currently not available for Wii U and Vita. In the end, Sullivan said it came down to determining the platforms popular among Need for Speed’s audience and focusing on them.
“[Rivals] is going onto new hardware, and you have to work out where you focus your efforts,” Sullivan said. “The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that’s where we are.”
Need for Speed: Rivals will launch on November 19, 2013 for the PS3, Xbox 360 and Windows PC. The PS4 and Xbox One versions will launch on November 22, 2013.