Eidos Montreal’s Thief has always been famous for the stealth factor that is the series’ trademark, understandably a 40 XP as a result of drilling an arrow through an enemy’s head didn’t come out that well for the developers. The whole XP system has been removed from the game to be replaced by good old gold.
Luckily for the gaming community of today, the developers actually keep an ear strained for whatever the players have to say about their game. Feedback finally means something real. The latest evidence of this is Eidos Montreal’s decision to cull the XP system after a handsome number of fans voiced against it.
The announcement was made through a community Q&A session where Game Director Nic Cantin and Lead Level Designer Daniel Windfeld Schmidt confirmed that they no longer had the XP system.
“At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal. The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic,” said Cantin.
When asked whether the “Headshot XP” feedback had an impact on their decision, Schmidt responded by saying:
“Fans might be surprised how often the devs go to the forum to see how things are perceived in the “real world”. This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions.”
Now on, you will be using gold to buy your progress and this means choices; you will be able to decide whether you want Garret to improve the stealth element or the aggression and so you will define your character as you go.