Need For Speed: Rivals – Progression System Detailed
In a recent blog, Ghost Games decided to go over Need For Speed: Rivals’ progression system. The yet-to-be released, Frostbite-powered racer will feature two career modes instead of just one, allowing you to play as an illegal street-racer, or as a cop.
Both careers will have three distinct ways of progressing through the game’s core narrative. Dubbed ‘Assignments’ and ‘Speedlists’ for cops and racers respectively, the two act as Rivals’ equivalent of missions found in other open-world games.
While playing as a cop, you can choose between three Assignment types: Patrol, Enforcer and Undercover. Similarly you can choose between Race, Drive and Pursuit from Speedlists when playing as a racer.
Depending on which Assignments and Speedlist objectives you select, you’ll unlock new cars, customization options, performance upgrades, stronger Pursuit Techs and more cosmetic features.
Unlike Most Wanted though, finding something or simply unlocking it won’t be enough. You’ll need Speed Points to buy the cars, parts, Pursuit Techs and upgrades you unlock. Completing Assignments or Speedlists will net you these precious Speed Points. You’ll also be able to earn them in a number of other ways.
Ghost Games was also keen on sharing the size of the game world in Rivals. With more than 100 miles of open roads, Redview County is noticeably bigger than the map of Most Wanted. Apparently designed with high-speed driving in mind, you’ll find yourself driving at over 200 miles per hour frequently in the game’s top tier cars.
For more details, head on over to the official blog post at the Need For Speed website.
We’ll keep you updated with more information; if it springs up, over the next few weeks leading up to the game’s eventual release. Need For Speed: Rivals is scheduled to ship out late in November, on the 19th for PC, PS3 and X360, followed soon after by launch date releases for both next-gen consoles, PS4 and Xbox One.