Call of Duty: Ghosts System Specs by NVIDIA are Unofficial
Undoubtedly, the Call of Duty: Ghosts system requirements shared by NVIDIA yesterday were interesting to say the least.
What makes them even more interesting is how Activision has decided not to stand ground with them; we have been told that they denied announcing yesterday’s specs as official.
Activision Support, the customer services Twitter page of Activision was asked yesterday whether the whopping 50GB system requirements laid down by NVIDIA for Call of Duty: Ghosts were official, they have straight out denied the circumstance.
@xSkillN Unfortunately they are not. Please stay tuned for the official requirements coming soon, thank you. ^SM
— Activision Support (@ATVIAssist) October 8, 2013
This comes in response to the not-so-surprising yet rather escalated minimum system requirements that came out yesterday bashing smaller hard disk drives and not-so-high-end graphics cards. The minimum requirements asked for 50GB Hard Disk space, 6GB RAM and an NVIDIA GeForce GTX 780.
One reason for the hiked up minimum requirements in some of the new coming games can be attributed to the fact that the arrival of next generation consoles and their higher specs have made it more agreeable for the PC developers to ask for more.
Now there could be two things, first of course is that since graphics manufacturers like NVIDA and AMD have usually been accurate in such announcements in the past, it could be that the details stay the same when the official announcement comes out.
Or secondly it could be that Activision has decided to make some last minute changes seeing how the audience has not really hugged them for asking for a major chunk of the HD space.
It seems like the big guns are walking line in line with each other to the extent that they keep altering their system requirements. Remember how Ubisoft only recently revamped the required specs for Watch Dogs? Could Activision do the same?