Microsoft so far has been pretty vocal about the power their ‘Cloud’ can generate for the Xbox One console. So far we’ve only seen a working example of Forza Motorsport 5’s Driveater and while consumers have asked for more demonstrations, Microsoft have yet to satisfy their curiosity. Hence, you might be interested to know how the Cloud will work with Microsoft’s Killer Instinct brawler.
In an interview with Game Informer, the game’s producer Torin Rettig shared that the Cloud will essentially help them keep the game consistently balanced.
“All of our variables that go into how a character behaves are going to exist basically in the cloud,” Rettig said. “Without having to content update or patch the game at all, we can just go in on the cloud and tweak these variables without the player having to know.” Rettig went into further detail on how it will work saying, “Our vision is for it all to be behind the scenes, so it won’t require any official title update download. Basically the game checks for the latest version of the gameplay’s parameters and automatically updates if it’s a new version. No download or confirmation dialogue necessary and the files themselves are so small you’d never notice the difference.”
Not having to download minor patch updates would perhaps be a great change on the Xbox One but that doesn’t change the fact that Killer Instinct players will still have to download larger patches; which developer Double Helix will have to push out at sometime or another. Still for a fighting game, this gives them an ample freedom to work around balancing their characters based on players’ feedback.
“Any of the normal fighting game balancing activities that we would need to do, we can basically figure out what we need to do, implement the change, and just release a change in the same day. It can be very, very fast,” Rettig said.
Killer Instinct will be available as downloadable launch title for the Xbox One on November 22.