We have known since August that Call of Duty: Ghosts will have dedicated servers on Xbox One, but it would have been below par for the billion-dollar franchise if it didn’t have dedicated servers on all the platforms wouldn’t it? Infinity Ward and Activision are fairly certain of that, thankfully, because they announced dedicated servers for the game across all platforms.
Mark Rubin the Executive Producer at Infinity Ward tweeted yesterday making an update regarding the development of the game when he announced the dedicated servers for all platforms, including Xbox 360, Xbox One, PS3, PS4, PC, and Wii U.
GHOSTS ONLINE CONNECTIVITY UPDATE: I wanted to give a quick update on some of the work that has been done to (cont) http://t.co/8tEiypAQaM
— Mark Rubin (@IWMarkRubin) October 7, 2013
The complete tweet from TweetLonger reads:
Dedicated servers will be used on current gen, next gen and PC with Ghosts,” and he added “in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible.
Rubin had more news for us as well; he teased a new technology making use of a matchmaking system that would pit players “in matches that have the best combined overall connectivity performance.” Though we don’t know whether the player will have any say in the matchmaking or not, it is still impressive.
Looks like Activision has gone past their cheating concerns that kept them at bay from dedicated servers in the past, or is it solely out of their love for the PC community?