Indeed the next generation of consoles is a power house but it is also a fact that both Sony and Microsoft are reserving some of their cards for a later date. As far as Xbox One is concerned, we have learnt that 3GB of the RAM is kept dedicated to the operating system while up to 10 percent of the GPU resources have been reserved too!
The 10 percent hidden potential of Xbox One’s GPU is actually reserved for being used when you play games using Kinect and applications. It is their way of ensuring that both the services perform on optimal levels.
Microsoft technical fellow Andrew Goossen was talking to Eurogamer about this specific topic when he informed that:
“Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode.”
“The current reservation provides strong isolation between the title and the system and simplifies game development – strong isolation means that the system workloads, which are variable, won’t perturb the performance of the game rendering,” he added.
What’s more important news is that Microsoft plans to unleash the massive hidden capability to developers: “in the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality” said Goossen.
This is somewhat similar to Sony’s RAM division which only lets developers access up to 5.5GB of the console’s RAM.
There’s a lot of technical stuff to learn from his discussion and if you’d want to, you can read the whole of it here.
Xbox One is all set to release in 13 different markets on November 22, a week after Sony releases its next generation machine.