If you’re like me, you probably keep wondering if all these voice commands, companion tablet apps and motion controls have a place in every game. Sure, they’re great to have sometimes (and really well integrated in some cases) but they certainly take away from the immersion in certain kinds of games.
The guys over at BioWare apparently seem to think along the same lines, and they’re on the fence about incorporating said features into the gameplay experience for their much anticipated, upcoming fantasy RPG, Dragon Age: Inquisition. Speaking with the Official Xbox Magazine’s UK team, Cameron Lee, producer of Dragon Age: Inquisition, had the following to say about integrating all these new technologies with their latest fantasy game:
“We’ve looked at it, the SmartGlass stuff, Kinect, PS4′s Move and all that. One of the advantages of shipping a year after everyone else is that we get to see how everybody responds to these things, during the new generation.”
“We want to take the time to look at how they work, and how players react. Because it may not be what players want, it may not be a good experience. We have the luxury of time, to see how people respond and craft something where if we want to do that, it’s the right thing to do.”
Having been one of the first few studios to put Kinect’s voice command capabilities into gameplay with squad-commands for the Xbox 360 version of Mass Effect 3, BioWare seems to be taking things slowly this time for their next blockbuster title.
This doesn’t mean Dragon Age: Inquisition simply won’t have anything of the sort, though it does tell us that BioWare is playing it safe and will wait until they come up with a good concept for including any such features or will wait for some clear market trends to emerge before passing judgment.
Do you think all these gimmicks are fads that will disappear from the gaming world eventually, or are these features actually important and will add to the immersion in future games? Share your thoughts in the comments.