Released across major platforms in May of this year, the 2D action-adventure/crafting title Terraria became an instant hit in the indie department, raking in millions for its creator Andrew “Redigit” Spinks. With just over six months under its belt, the game is now looking forward to a sequel.
Speaking with Rock, Paper, Shotgun, Spinks admitted that his goal was to create a much bigger world, one which could not be fulfilled with Terraria. However, that changes with the sequel. Terraria 2 is going to bigger than the original title and will retain much of the core gameplay involving gathering and crafting.
“I’m super excited about starting Terraria 2,” he said. “It’s a ways out, but it’s gonna have a lot in common with the original. It’s gonna be quite different as well. I really want to expand on the whole Terraria universe.”
“There’s a lot of stuff I’m locked into with Terraria. The way loot works, the way character progression works. In Terraria 2, I really want to have infinite worlds so you’re not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too. There’s a lot of stuff [I want to add and change].”
The bad news here though is that the release of Terraria 2 will officially end support for the first title. Fans who have been yearning for new updates will only see to that during the coming 6-7 months.
“I’d say this is probably gonna be the last seven-month update [to the original],” … “But there’s a lot of stuff that I didn’t have the time to put into this one. For instance, there’s no final endgame boss. So I plan on, within the next month or two, finishing the endgame progression. I also have some ideas for a Halloween update I’d like to do too. I think people will get a kick out of that. So there might be a few more updates, maybe three or four months out.”
Spinks didn’t mention any release date for the game but from the looks of it, Terraria 2 is probably releasing in Q1 of 2014.
Source Rocket, Paper, Shotgun