SimCity Mod Plans Discussed By Electronic Arts

By   /   Oct 1, 2013

In a recent post at Electronic Arts forums; Maxis explained that the studio wanted to bring in a secure way of transferring user-made SimCity mods to the public. In addition to that; he stressed upon the ‘integrity’ amongst all user-generated content.

Maxis has a long tradition with User Generated Content and supporting the UGC community. As is seen with the Sims 3 Exchange and tools we’ve released in the past for SimCity, encouraging the creativity of our players is an important part of what we do.

Furthermore; Maxis now wants to talk to fans and discuss the rules regarding the mods. A handful of guidelines were provided which include:

  • Acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others.
  • UGC that effects the simulation for multiplayer games and features are not allowed.
  • Examples of acceptable UGC include swapping art assets, like buildings and vehicles.
  • Maxis reserves the right to take disciplinary action against players who break the rules.

Modders are requested to come forward and share their thoughts on the first draft presented above.

In response to this; this is what a forum member Oddie has to say:

While I understand that there’s a huge drive to keep the integrity of the multiplayer aspect of the game intact. One has to also acknowledge that there is a large segment of the fanbase that exclusively plays in single-player regions who don’t have any interest in leaderboards, global markets and other multiplayer aspects.

Electronic Arts has also announced an expansion pack known as Cities of Tomorrow which will allow players to transform the cities while using the future technology.

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