Intellectual property is a heavily protected thing in today’s society, and rightly so, since so much money is often riding on them.
Franchises such as Halo and Pokémon are closely guarded by their parent companies to ensure that nobody else is using their own properties for dastardous ends or to besmirch the name of that property.
As such, the more IPs that a company has, the more games that they can produce and publish to the market.
Major publishers tend to own a large number of IPs, but if they’re always looking for more new IPs that will sell well or attract a new audience. As such, Electronic Arts have a large number of such properties, but they also have plans to reveal a handful of new ones for the next generation of consoles.
Frank Gibeau from EA recently spoke to CVG in an interview about their plans for the future.
We have a broader portfolio, we’ve got a sports business, we’ve got Need For Speed, so we have more to bring over in terms of existing and healthy and growing franchises, and so we want to add a little bit more there.
He went on to say that they have plans to pursue around “half a dozen” of these new IPs once they’d established a solid base of games on the new consoles. They want to make sure that they’ve got a foothold on both the PlayStation 4 and the Xbox One before they start experimenting with new IPs.
We’ve announced a couple of them, Mirror’s Edge and Battlefront, but we’ve also added some as well. The last time I spoke about this we hadn’t done the Star Wars deal, so there are those games too.
There’s one small problem though. EA say they’ve got about six new IPs coming out, but Frank Gibeau also confirmed that they’re treating certain titles like completely new IPs because they’re ‘reinventing them’.
Games such as Dragon Age: Inquisition are being developed as if they were an entirely new series rather than continuations of older ones.