Microtransactions in Ryse Won’t Give any Unfair Advantage

By   /   Aug 23, 2013

At Gamescom it was announced that Crytek’s Xbox One exclusive title, Ryse: Son of Rome, would feature microtransactions as part of the multiplayer.

The news hasn’t chided well with gamers, but it’s rare that microtransactions in games you’ve already paid for do please the gaming community. Nobody wants to spend more money than they have to in order to enjoy the hobby, after all.

Crytek and Microsoft took the time to explain a bit more about this monetisation strategy to the fellows at Dual Shockers and why it’s not as bad as people are presuming.

There have already been many cries of the yet to be released game having ‘pay to win’ built into it, which will prioritise people with money, rather than those who have the time to dedicate to the game. Microsoft were quick to shoot down that claim, pointing out that there are two different methods of progression through the multiplayer ranks; using gold and experience to purchase the equipment you’ll need.

The microtransactions are going to work in a similar function to how they work for Mass Effect 3‘s multiplayer. You can purchase booster packs with in-game gold, or with real world currency. These booster packs will contain various pieces of equipment that should be suitable for your level. If you want to get access to the better equipment, then you’ll need to invest time into the game for experience so that you can level and purchase better ranking booster packs.

With that in mind, if you’re paying for your packs with real world currency, then you still don’t have all that much of an advantage over somebody who isn’t, as you still need to invest a significant portion of your time into actually playing the multiplayer in order to get the experience for better equipment. It doesn’t matter how much money you sink into the game if you’re not also putting in the time.

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