The Bureau: XCOM Declassified is set in 1962, which 2K Marin describes in its developer diary video as the perfect setting for The Bureau’s story to be told.
The video’s narrator talks about the Cuban Missile Crisis, JFK, conspiracy theories, and the general growing distrust of the government. These factor into the game’s ability to tell a story about fighting back against an alien invasion and make it feel like it could have been something the government was hiding during this heady time of increased public awareness and heightened government security.
In The Bureau, the story of the game has changed from its 2010 to 2013 development, with the narrator describing it as being knocked down and rebuilt several times.
The 2013 story, the narrator says, is unique to this period of the game’s development. The heart of the story, however, as always been Carter; his emotional arc and how he reacts to the events around him make The Bureau a narrative of personal struggle, described by the narrator as the “most character focused game I’ve ever worked on.”
The video also talks about how the development team balanced player freedom and story, while keeping the action going with set pieces that stem from the story and not simply for the sake of action.
The Bureau XCOM Declassified releases August 20 in North America for PS3, Xbox 360, PC, and on August 23 everywhere else.