If – like me – you’re one of the unfortunate buggers that didn’t get into the Elder Scrolls Online’s beta then this’ll probably be your first chance at getting a look at the sort of gameplay you might expect from the game. Yesterday, at QuakeCon, the Bethesda team came up on stage and showed the world the fruits of their efforts. You can check out the gameplay portion of the stream for yourself above.
We start off with the character creation menu, which looks up to par with Skyrim and might actually have more sliders. You can also choose your race, which also simultaneously chooses your allegiance for you. Redguard, Orcs and Bretons are part of the Daggerfall Covenant, while the Nords, Dark Elves and Argonians belong to the Ebonheart Pact and finally the Aldmerri Dominion consists of the High Elves, Wood Elves, and Khajit.
The game environment looks absolutely gorgeous, but I really wish they’d shown more footage of the world in daylight. For me, exploration of the beauty of Skyrim was one of the key points of the game.
We get to see and hear a little bit about the skills system of the game. It looks really flexible. Apparently you have your class skills, which have three branches, you have racial skills, and if you join a fighter’s guild or a mage’s guild they provide you with more skill paths. If you level up a skill, you can choose to evolve it to be more suited towards your playstyle.
Apparently your race does not restrict the kind of equipment you can wear either, similar to Skyrim. Any character can wield any weapon at any given time. A mage can stop casting spells and switch to a sword and shield, and if they get bored of that they can bring out a bow and arrow. You also seem to be able to switch weapon sets with the press of a button.
The only thing I have a bit of a problem with are the character animations. They seem to be rather sloppy. However, it is important to know that this game is yet unfinished. TES will not be coming out until Spring 2014 on PC, Mac, XboxOne, and Playstion 4. I’m sure there’s a lot the team is still working on that we weren’t able to see.