One other perk for entering next-gen with Microsoft’s Xbox One console is that players will no longer have to sit around idly in lobbies while the game searches for a suitable multiplayer match.
According to a recent podcast interview with Larry Hyrb, Xbox One chief hardware architect Marc Whitten explained how asynchronous matching runs in the background at all times so that players can immediately jump into a new online game.
“Today, typically what happens on Xbox 360 is you go into matchmaking, and you’re sitting around in a lobby waiting — you’re sitting and not playing a game,” said Whitten. “The question is why can’t you be running the matches that you like — that are really tailored to you — always in the background so that whenever you’re ready there is a match that is ready for you. There are always more matches.”
Basically instead of the game performing computations when poked by the player, the Xbox One’s processing power will allow it to keep on searching for the next best game in the background. Hence enabling the player to immediately jump in a match whenever he pleases.
“We can shrink the amount of time of not playing and replace it with really great gameplay. Asynchronous match allows you to be [finding a new multiplayer instance] both in the game or while you’re doing something else — playing another game.”
More so, players can be watching Live TV and be notified through a pushed bar that a multiplayer game is ready. Players can then instantly switch to the match with a single button.
“That ability to move between experiences — to feel like you never miss a moment — that when your friends are ready you can drop right back in to a game has been really key for us,” said Whitten.
The Xbox One launches later this year for a price of $500.