A new Splinter Cell: Blacklist trailer has emerged from Ubisoft, this time with a focus on the different play styles.
In Blacklist, Sam Fischer has three ways of approaching targets, and if you’re familiar with stealth games I’m sure you know where this is going. The first, ghost, is a pure stealth mode with unlethal tactics. Fischer snaps no necks in this mode, instead knocking his foes unconscious and using his drone to shoot sleeping darts at targets.
The second mode, assault, is an all-out, guns blazing, wild west style of gameplay. It’s sure to satisfy Call of Duty fans. The third mode, panther, is also a stealth mode, but one for people with bloodlust as Sam doesn’t just knock people out, he kills them dead.
As with all games that have these options, I’m positive the most satisfying way through the game will be as a ghost who can complete missions without ever being seen or killing anyone.
How these play styles will affect the narrative, if at all, is yet to be seen. It would be nice to see more games place moral burdens on their characters for their actions throughout the course of the game, rather than stat boards at the end that show how many people they killed, etc.
Will we be able to use ghost mode totally and completely, without having to snap out of it to kill a target that the narrative demands killed? Can we choose to always stay in assault mode? How will these affect the gameplay and narrative further down the line? I want consequences! Or is that too much to ask?
Ubisoft earlier announced a Wii U version of Splinter Cell Blacklist to launch with the Xbox 360, PS3 and PC versions on August 20 in the US and August 22 in Europe.