Molten Games Founded by Ex-Blizzard and SOE Employees
Looks like there’s a new studio on the block with the arrival of the newly founded Molten Games. This still rather young studio has some amazing talent behind it, with industry veterans such as Paul Della Bitta and Blaine Smith at the head of the studio.
Bitta is known for his tenure with Blizzard Entertainment, where he served as Senior Director of Global Community Development and eSports, whilst Smith was the Lead Designer of a number of projects at Sony Online Entertainment and Relic Entertainment.
The company might still be in the throes of infancy, but they’ve already attracted some attention from NCSoft who are throwing money at Molten Games so that they can make a brand new, AAA, online game that will be free to play.
For a fresh face, that’s an amazing starting point and if it goes well; it is sure to set the stage for a huge career.
So how did they manage to acquire such funding from such a prestigious company so quickly? Well, they made a pitch and NCsoft loved it. The reputation of staff members such as Paul Bitta and Blaine Smith has probably lent some credence to their pitch, but whatever their plan is must also have a -lot- of potential.
Bitta had a bit to say about their plans for this first project:
AAA to us is really an identifier for quality. With the advent of mobile and social games, some gamers are starting to associate free-to-play with games that don’t have the depth or overall quality level that was expected of a PC or console title of the past. This is a game that you would have happily paid $60 for at retail. We’re just trying to take advantage of the free-to-play model, but we want people to have the same expectation of quality they would if they went and bought a $60 console game at the store.
With a mindset like that behind their first game, I really hope that Molten Games are going to go far in the industry.
The free-to-play market is exploding, and it seems to be dominated by small companies with no focus, or large companies trying to abuse the popularity of it. We need more studios on the scene who are keeping the gamer in mind at every turn.