The new footage-sharing capabilities of the Xbox One will make way to a new era of user-generated content on consoles, states Forza Motorsport 5’s lead gameplay designer Rhett Mathis.
“That is a form of UGC,” he stated when speaking with OXM, “because I have tremendous creativity I can put into it and it can be captured with a capture card.
Now with DVR, that becomes true UGC, because I can use the system from Fable, I can use the system from Grand Theft Auto to create moments that were never planned by anybody, and then share them.”
Speaking on Mathis touched upon the game’s Drivatar mechanic where the game forms AI opponents based on your own play-style and skill level. The system is formed as such that even if you’re offline, your drivatar will race other players in your place.
Mathis added that this will give rise to more DVR-worthy moments, “That’s the same when we see Drivatar. I’m going to train, my Drivatar is going to watch me, and do things that we never intended. We’re going to be able to react, it’s going to do cool stuff, and you can capture that on DVR. It’s going to have the liveries, the paint schemes, the cars that I like. We’re going to get tremendous emergent gameplay that’s going to come out of this.”
He continued, “The strength of a team that’s worked in UGC for ten years as such is that we don’t actually predict what they’re going to do. We’re going to just open it up knowing its going to surprise us. The system is living and breathing and organic and its going to do things we didn’t expect. And what we expect is really exciting to us, but what we don’t expect is where the real magic is going to happen.”
I’m not really feeling the Drivatar bit. Granted it’s a fabulous concept in text but will it really deliver in-game?