Xbox 360: Increased Content Prices Was “an Unintended Error”

For a while now Microsoft has announced plans of replacing the the MSP currency used for purchases with real life currency. For this purpose alone the firm released a new system update for the Xbox 360 but things went a bit haywire after initial testers found that the conversion process left the games with a significantly highest cost than before.

Microsoft followed up with an apology, stating that the issue was “an unintended error” and promised to reimburse those affected.

In a statement a Microsoft spokesperson said: “We are aware that select regions experienced some incorrect game title pricing in the Xbox Live beta. This was an unintended error that we are in the process of fixing. We’ll be reimbursing impacted beta participants for the difference in what was paid and what the price will be after the update is available to all members. More information about the Microsoft Account transition to local currency can be found here.

“Of note, beta programs give us a chance to test, fix and correct issues like this. As with all betas, we take the learnings from our program and make corrections and adjustments prior to the update being available to all members. As always, we appreciate the participation of our beta customers in helping us launch and build great products.”

Alongside the removal of MSP, the new update also brings various overall system performance improvements.