Guild Wars 2 could have been ported over to the PS3 and Xbox 360; but developer ArenaNet were not too fond of the policies set by Microsoft and Sony.
“Development for console was something that we did experiment with and try and see [if it would work],” the game’s lead content designer Mike Zadorojny told Eurogamer. “But we were always committed to making sure that we were PC platform first. And especially as we move towards this living world strategy where we’re trying to release content as fast as we are – trying to do that on a console is extremely difficult.”
Expansion packs for Guild Wars 2 are rumored to be non-existent, at least for now. Currently the game is hosting events regularly every two weeks in an attempt to stop Guild Wars 2 becoming monotonous for regular players. There is little you can do in a MMO once you’ve cleared all dungeons, gone through the quests and etc. In-game events are then the only thing keeping players interested and entertained.
ArenaNet is focusing on making the game “the most frequently updated and best supported game experience you can find.” Something they might find difficult in achieving on a console. Both Microsoft and Sony have to first certify each patch or update and then on top of it developer have to then pay for the patches as well. Recently though Microsoft announced the additional fee on game updates to have been removed.
“The outstanding question is how fast can they iterate and develop new releases and content patches after the launch, because that is going to be the big challenge. For us, we just develop so fast for the PC that it’s very easy for us to have these new ideas and bring them out and put them live in such a short, rapid development cycle. It’s easier for us to do it on PC than on Xbox One or PS4.”
Guild Wars 2’s latest event, Bazaar of the Four Winds, will go live on July 9th.