Dark Souls 2 Purports Difference though Maintaining the Dark Thrill of its Predecessor
No matter how Tomohiro Shibuya commented the game was going to be somewhat more accessible and comparatively straightforward, the truth is thankfully different. As we reported previously and if its E3 demo is to be considered, Dark Souls 2 will maintain an equal if not greater level of formidability.
It has been conveyed by Shibuya the game director that the action RPG is apparently linked to its predecessor though as of now we are not sure how. However, that doesn’t stop us from looking at what the game has to offer in itself, and that is a pure thrill.
A more complicated and detailed control system has been contrasted with a higher level of toughness when it comes to facing major enemies like the Mirror Knight portrayed in the E3 demo.
Dark Souls 2 improves significantly in terms of fighting style. The returning fans would see the clear improvement in regard to dual wielding of weapons since the dual wielding in Dark Souls was simply not what dual wielding should be like.
The Dark Souls 2 gives equal power to both your right hand and the left allowing the character to assault the enemy with a major attack even with his left hand alone. It might be a complexity when it comes to perfecting dual wielding in the game, but once you are there it is a certain edge.
Furthermore, you can choose stances that use both hands and pick them only when you want to do so. Giving the ability to use both hands a better utility, it has not been confined to holding weapons alone, you can choose to wield a torch or dual shields as well.
The profundity of combat in Dark Souls 2 is enormous; you can strike while running –this activates new attacks and probably as an attempt to give fight sequences a more realistic touch; if you try to attack while backing away, regardless of the lock-on, you will be nudged forward. This calls for more calculated attacks rather than uncontrolled punches on the control.
There will be moments when you would curse the time you expected the game to be an easier catch than Dark Souls; for instance, the combat with Mirror Knight demonstrated in the E3 demo took a lot of juice to overcome the foe. What with having to fight the Mirror Knight –a shiny golem himself as well as his black knight that erupts out of the mirror when he requires.
The actual fights could get merciless if you are slacking; you won’t be spared when you are healing, you will be speared in the back if you’re chickening away, you will get your legs kicked out from under you and then charged while you lay on the ground. The AI has certainly improved and it’s the real deal now.
The game graphics are similar insofar as the theme is concerned, you will get the gloomy shades that were typical of the Dark Souls though there has been a greater usage of ruins and castles and catacombs –that is as far as the demo goes.
Though there are additions and changes to it; the slightly rough edges of the Dark Souls seem to have been worked on to give a comparatively smoother gameplay. We believe all the shadiness goes in line with the tense obscurity that ensues from the franchise.
Other subtle changes include the ability to choose your stats before getting assigned to a class of warriors so that a more suitable play style is chosen for you. The enemies can pretend now, yes you heard that right. You might assume them to be dead cold while actually, they are bidding time snoozing. And now you can use any new bonfire to warp to any previously revealed bonfire –just a bit of the accessibility that Tomohiro might have referred to.
Now the game is not being released to the next generation consoles when most of the big banners are aiming right for it.
Looking at the depth that Dark Souls 2 promises it will be one reason why you’d want to stick to your PS3 and Xbox One when the game comes out in March 2014.