David Cage from Quantic Dream has released a new trailer for Beyond: Two Souls which serves as a walkthrough guide to the gameplay mechanics used in the Somalia scene.
According to his post on the PlayStation Blog, Beyond: Two Souls features “much larger and more open environments than those found in Heavy Rain, and to coincide with this, the gamer will have much more freedom to explore their surroundings and find small side bits of information.”
The R2 to walk control scheme found in Heavy Rain will not be included in Beyond: Two Souls. Players will use the left analog stick to navigate the environment with Jodie. Walking and exploring a scene will cause the camera to automatically change to more “cinematic angles, and Jodie’s animations will tailor themselves to her age and situation, leading to a uniquely immersive and filmic experience.”
In contrast to Heavy Rain where a button prompt would appear on-screen following the need of interaction or performing an action; Beyond: Two Souls features a more “invisible” interface.
As Jodie, a small white dot will present itself over any object that is able to interact.
“A simple gesture of the right analog stick will enable Jodie to perform a contextual interaction such as opening a door or inspecting a piece of writing on the wall,” explained Cage.
Cage also said there will be prompt-less action sequences, and players will have the ability to control of Aiden, the entity connected to Jodie.
“At any point in the game, you can switch between Jodie and Aiden at a simple touch of the Triangle button,” he said. “Using both Jodie and Aiden together will be critical for both protecting Jodie and solving puzzles Jodie comes across during her journey, as well as gaining additional insight into the characters’ stories.”
Beyond: Two Souls will release exclusively for the PS3 on October 8 this year.
[Source PlayStation Blog]