It’s FIFA after all. It’s always going to be FIFA. However, the question wandering inside the minds of million gamers is, “What makes FIFA 14 different from FIFA 13 that is worth my investment of time and bucks?” And to be honest, there certainly are some major improvements and features that will once and for all change how you control each player in the game.
Although the game will launch both for current-gen and next-gen consoles for sure, the gameplay demo we received was on current-gen so we couldn’t really see the new Ignite engine that Electronic Arts has promised. Nonetheless, here’s what we got:
The first change you will come across in FIFA 14 is the introduction of Precision Movement. Ever wondered why the movement of your players seem to be a little off in a game’s replay?
You don’t have to worry about that any more. Precision Movement is there to rescue. It makes sure that the animations in the actual gameplay look a less rigid and smoother. Moreover, it also adds a lot of fluidity in the game during weight-shifting, turning, etc.
Also, don’t think about keeping the ball in your possession all the time as you sprint around because the players react a bit less quick in this game. Don’t let it make you think that it somehow affects the overall pace of the game. It does not! It’s just the player will require more time in taking possession of the ball.
For the first time ever, FIFA 14 will allow players to defend the ball with their bodies while actually moving. This wasn’t present in its predecessors where the players were forced to release the controls and come in a resting phase in order to shield the ball.
The shooting mechanism is also revamped, and it makes sure that players are in a good position to score a goal, and it’s harder than ever to pull off some jaw-dropping shots. Therefore, it certainly going to take some time for you to get familiar with the shooting mechanics that Electronic Arts has been working on for so long.
There are also a few adjustments made – AI teammates are not that aggressive anymore. Instead, they prefer on chasing you till end until they get the ball from you. Interface of the game has also been improved a lot.
The ‘Pause Screen’ of the game now contains tons of valuable information about your players ranging from their stamina to other statistics. Furthermore, the colors indicating the players’ position in team management has been eliminated.
There are still a number of things we are looking forward to most. And Ignite engine tops that list. It literally feels like we didn’t see FIFA 14 at all. But whatever we saw was refreshing, ameliorated, and most importantly FUN! While we look forward to get some news on career-mode and everyone’s favorite Ultimate Team.
There is still some time left before players get their hands on the game and this is exactly the time frame developers have got to improve the game by eliminating some of the bugs present in the game as of now.
The gameplay producer Kantcho Doskov agreed to this in an interview that there are some features like marking, physicality and first-touch that needs some adjustments before the final version officially launches.
FIFA 14 is all set to release on Microsoft Windows, Xbox 360 and Playstation 3 on 24th September, 2013 in North America and September 27th in Europe. While the game has been announced for Xbox One and Playstation 4, there is no news about their release date.