Battlefield 4 Vs. Call of Duty: Ghosts – A Side by Side Comparison
The next-generation is already gearing up for a massive battle between Sony and Microsoft’s hardware, but the real battle lies in the heart of the games themselves. In this case, it’s between Battlefield 4 and Call of Duty: Ghosts.
YouTube user VidxHD posted a side-by-side comparison of the two next-generation titles in their respective trailers. Battlefield 4 is running on the Frostbite 3 engine, which, according to its website, promises to deliver “awe-inspiring power” and “an unmatched level of visual and audio fidelity, superior character animations, and dynamic environments.”
The Frostbite 3 engine promises to “simulate vast and aggressive battlefields with game-changing destructible elements, both natural and player-enabled,” “unprecedented lighting and ambient physics, to depict living characters and environments that react dynamically” and “ultra-immersive soundscapes, whether it’s the explosive chaos of all-out warfare or a gentle breeze passing through the trees.”
While previously we were led to believe Call of Duty: Ghosts was running on a brand-new engine, turns out it’s running on an almost new engine. That is to say, it’s been rebuilt enough to make its parts virtually unrecognizable. Zack Volker spoke to the Official PlayStation Magazine, saying “When we’re talking about a new engine we’re talking about upgrading significant systems within in that engine. We’re not talking about throwing it all away and saying we’re starting from the ground up”.
Aside from the first Modern Warfare, Call of Duty hasn’t particularly been the absolute best place to get photo-realistic graphics from, and even the next-gen Ghosts will be no different, as Battlefield 4 looks poised to deliver a gorgeously aesthetic experience.
Battlefield 4 and Call of Duty: Ghosts will release later this year within a month of each other. Will the graphics affect your decision, or is visual fidelity just a relic from a past when gamers clamored over to get a glimpse of the future? Can we finally say that we’ve arrived and enjoy games for being just that – games?