Call of Duty: Ghosts Not Running on Entirely New Engine, But Rebuilt From Old One
More disappointing Xbox One news. As if it wasn’t enough that the amazing sports footage EA showed during the Xbox One reveal was actually pre-rendered, Infinity Ward is now saying Call of Duty: Ghosts isn’t necessarily built on a brand-new engine. Come again for Big Fudge?
So did IW just straight up lie to us? Not exactly. In some ways it is a new engine. According to IW animation lead, Zach Volker, the engine for Ghosts is built on the old engine, overhauled enough so that it barely resembles the old one.
In an interview with the Official PlayStation Magazine, Volker claimed an entirely new engine isn’t feasible in a two-year development cycle, although they modified the old engine enough to give it a new life.
“When we’re talking about a new engine we’re talking about upgrading significant systems within in that engine,” he explained. “We’re not talking about throwing it all away and saying we’re starting from the ground up.
“What we do is we say ‘okay what are the things that are significant and that we would say that are encompassing of the engine or its visual quality? Are those being upgraded in a significant way? Alright then, I think that warrants that we’ve got a new engine on our hands.”
Similiarly, Volker explained that the engine currently powering Call of Duty originally came from Quake, but he’s “not sure any of it still exists.”
Call of Duty: Ghosts launches on the Xbox 360, PlayStation 3 and PC Nov. 5, with Xbox One and PlayStation 4 getting launch releases.