The long-awaited BioShock Infinite released this year after being teased for years. Critically it performed as expected, but was criticized for over-the-top violence common of first-person shooters and for a shallow story masquerading as meaningful. Were any of these true? I don’t know; haven’t played it.
If fifty words was “tldr” material, the key point is BioShock came out and I didn’t play it because I’m broke.
But 3.7 million of you did.
That’s right, Bioshock: Infinite has sold just over 3.7 million copies since its release on March 26 earlier this year. This figure was announced by Take-Two Interactive during its earnings report for the 2013 fiscal year.
Infinite is the third game in the series (the second by Take-Two) and the first not set underwater in Rapture. Instead infinite introduces us to Columbia, a floating homage to American ideals.
You play as Booker DeWitt, a private detective in search of Elizabeth, a women held captive all her life. He’s not saving her for good ol’ fashioned heroics, but to settle a debt with some pretty bad people. OK, who said it was an original premise?
Expect Infinite to continue making money, if not from sales then from the 3 planned DLC packs and the Season Pass which Take-Two claims is in “solid demand.”
The first DLC saw achievements appear on Steam in April, so it’s release can’t be that far off.