Patrice Desilets, the game designer most famously known for the first two Assassin’s Creed games, has been released from Ubisoft. The decision to part ways does not seem to be amicable and Mr. Desilets has made his intentions to “fight Ubisoft vigorously.”
Mr. Desilets left the company to work as part of THQ’s Montreal studio, and was working on developing a game called 1666 when THQ dissolved early this year. With Ubisoft’s purchase of Montreal Studio, Patrice Desilets returned to Ubisoft fold. However, this reintegration did not seem to work out quite well.
“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce,” a Ubisoft representative said in a statement to Kotaku.
“Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”
However Patrice Desilets does not seem to share that sentiment. Mr. Desilets shared the following statement to paint his perspective:
Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.This was not my decision. Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.
The situation does not seem to be as routine as Ubisoft’s PR would have us believe and this development could bring problems to future development of 1666.