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Soul Sacrifice Spells Drop Locations and Fusing Guide – Attack, Support and Special


Soul Sacrifice offers a lot of option when it comes to spells. They are enough to make anyone’s head spin. However, luckily for you all we have compiled a guide detailing every spell. In it, you
will be able to know what a spell does, where doe it drop and how you can create it.

Except for Blood Spells, every spell can be fused with its copy to make a better version and more importantly; the fused spell will have one extra cast. When you fuse two of the same spells, you create one star version of the spell. If you fuse two of these one star version spells, you will create two star version spell. If you fuse two of the two star version spells, you will create three star version and so on.

Soul Sacrifice Attack Spells

Blood

Sanguine Salvo
Propel a salvo of blood at your foe. It cost a medium amount of blood. It has power of 10.

Sanguine Cannon
Propel a salvo of blood at your foe. It cost a large amount of blood. It has power of 20.

Blitz

Stormbird Pinion S
Cover the body in sparks and you do aerial damage. It can hit multiple foes via chain. User is invulnerable while casting it. You can find this item from Ruinous Howl Rings Out by killing the Cerberus. It has power of 40. It does volt damage.

Stormbird Pinion M
You can make this spell by fusing two Stormbird Pinion S together. It covers the body in sparks and you do aerial damage. It can hit multiple foes via chain. User is invulnerable while casting it. It has power of 80. It does volt damage.

Summon

Mudfiend Entrails
It summons a golem but that golem can’t move. You can make this spell by fusing Timesand and Irondrake egg together. The golem stays for 20 seconds. It has a power of 200. You can find this item from Ruinous Howl Rings Out by killing the Cerberus.

Treefiend Entrails
It summons a golem but that golem can’t move. You can make this spell by fusing Green Giant’s Arm and Mudfiend Entrailstogether. The golem stays for 30 seconds. It has a power of 300.

Treefiend Heart
It summons an archgolem but that golem can’t move. You can make this spell by fusing two Treefiend Entrails together. The golem stays for 40 seconds. It has a power of 380.

Treefiend Blood (S)
It summons a golem which spits venom. You can make this spell by fusing Treefiend Entrails, Festerbloom Leaf (S) and Sapling Root (Tri). The golem stays for 50 seconds. It has a power of 100.

Spirits’ Heart
This spell can only be obtained through starting a new game, and importing the demo data.

Homing

Firetree Root
It is a flame that seeks out enemies. It does more damage if charged. This item can be found in The Sorcerer’s Ordeal Ch. 3. It has a power of 40. It does heat damage.

Firetree Root Tri
It is a flame that seeks out enemies. It does more damage if charged. This item can be found in The Sorcerer’s Ordeal Ch. 3, The Sorcerer’s Ordeal Ch. 5 and The Sorcerer’s Ordeal Ch. 2. It has a power of 30. It does heat damage.

Snowtree Root
It is ice that seeks out enemies. It does more damage if charged. This item can be found in Gluttons of the Winged Pasture. It has a power of 40. It does frost damage.

Snowtree Root Tri
Three ice trails seek out enemies. It does more damage if charged. This item can be found in The Sorcerer’s Ordeal Ch. 1, The Sorcerer’s Ordeal Ch. 5 and The Sorcerer’s Ordeal Ch. 2. You can make this spell by fusing Snowtree Root and Monsternip (S). . It has a power of 30. It does frost damage.

Sparktree Root
It is a spark that seeks out enemies. It does more damage if charged. This item can be found in The Sorcerer’s Ordeal Ch. 6 and Pumpkin for Desert. It has a power of 40. It does volt damage.

Sparktree Root Tri
Three sparks seek out enemies. It does more damage if charged. This item can be found in The Sorcerer’s Ordeal Ch. 2 and The Sorcerer’s Ordeal Ch. 4. It has a power of 30. It does volt damage.

Thundertree Root
It is a lightning bolt that seeks out foes. It does more damage if charged. You can make this spell by fusing two Sparktree Root together. It has a power of 70. It does volt damage.

Sapling Root
It is a tree root that seeks out foes. It does more damage if charged. This item can be found in Woods Wandering Beasts. It has a power of 40. It does venom damage.

Sapling Root Tri
Three tree roots seek out enemies. It does more damage if charged. This item can be found in The Sorcerer’s Ordeal Ch. 5. You can make this spell by fusing Sampling Root and Monsternip (S) together. It has a power of 30. It does venom damage.

Spear Fragment (S)
It is thunder that seeks out foes. This item can be found in Ruinous Howl Rings Out. It has a power of 70. It does volt damage.

Spear Fragment (M)
It is thunder that seeks out foes. You can make this spell by fusing two Spear Fragment (S) together. It has power of 100. It does volt damage.

Spirits’ Fulgurwood
This is a DLC item.

Weapon

Axe Edge
Conjure yourselves an axe. This item can be found from The Sorcerer’s Ordeal Ch. 2. It has a power of 35. The axe remains for 30 seconds.

Battle Axe Edge
Conjure yourselves an axe. You can make this spell by fusing two Axe Edges together. It has a power of 60. The axe remains for 35 seconds.

Imp Pitchfork
Conjure yourselves a pitchfork. This item can be found from The Sorcerer’s Ordeal Ch. 4 and Gluttons of the Winged Pasture. It has a power of 25. The pitchfork remains for 25 seconds. It does heat damage.

Spirits’ Flamepike
This is a DLC item.

Swordsman Icebrand
Conjure yourselves an Iceblade. This item can be found from Ruinous Howl Rings Out and Gluttons of the Winged Pasture. You can make this spell by fusing Ice Carving Lid (S) x1 and Snowtree Root x1. It has a power of 25. The blade remains for 25 seconds. It does frost damage.

Sword Hero Icebrand
Conjure yourselves an Iceblade. You can make this spell by fusing two Swordsman Icebrand together. It has a power of 35. The blade remains for 30 seconds. It does frost damage.

Swordsman Sapling
Conjure yourselves an verdant blade. This item can be found from Ruinous Howl Rings Out and Gluttons of the Winged Pasture. It has a power of 25. The blade remains for 25 seconds. It does venom damage.

Spark Axe Fragment
Conjure yourselves a thunder axe. This item can be found from Ruinous Howl Rings Out. It has a power of 35. The blade remains for 30 seconds. It does volt damage.

Stone Axe Edge
Conjure yourselves a stone axe. This item can be found from Ruinous Howl Rings Out and The Sorcerer’s Ordeal Ch. 6. It has a power of 35. The blade remains for 30 seconds. It does stone damage.

Boulder Axe Edge
Conjure yourselves a stone axe. You can make this spell by fusing two Stone Axe Edge together. It has a power of 60. The blade remains for 35 seconds. It does stone damage.

Mountain Axe Edge
Conjure yourselves a stone axe. You can make this spell by fusing two Boulder Axe Edge together. It has a power of 90. The blade remains for 40 seconds. It does stone damage.

Morph

Soldiers Ember S
It can make you a juggernaut. You can make this spell by fusing The Sorcerer’s Ordeal Ch. 3 and Pumpkin for Desert. It has a power of 150. This lasts for 15 seconds. It does heat damage.

Soldiers Ember M
It can make you a juggernaut. . You can make this spell by fusing two Soldiers Ember S together. It has a power of 200. This lasts for 15 seconds. It does heat damage.

Boulderbug Shell S
It can make you a boulder. This item can be found from The Sorcerer’s Ordeal Ch. 2. It has a power of 100. It lasts for 15 seconds.

Boulderbug Shell M
It can make you a boulder. You can make this spell by fusing two Boulderbug Shell S together. It has a power of 150. It lasts for 15 seconds.

Iron Pinwheel S
Propel metal blades at multiple foes. This item can be found from The Sorcerer’s Ordeal Ch. 3. It has a power of 15 seconds.

Iron Pinwheel M
Propel metal blades at multiple foes. You can make this spell by fusing two Iron Pinwheel S together. It has the power of 25 seconds.

Ice Rose Thorn S
Propel icy blades at multiple foes. You can make this spell by fusing two Ice Carving Lid (S) and Iron Pinwheel S. It has power of 15.

Ice Rose Thorn M
Propel icy blades at multiple foes. You can make this spell by fusing two Ice Rose Thorn (S) together. It has a power of 25. It does frost damage.

Thunderstone Arrow S
Propel thunder blades at multiple foes. You can make this spell by fusing Iron Pinwheel S and Thunderstone Lid (S). It has a power of 15. It does volt damage.

Thunderstone Arrow M
Propel thunder blades at multiple foes. You can make this spell by fusing two Thunderstone Arrow (S). It has a power of 25. It does volt damage.

Arm

Giants Arm
It makes your arm huge. You can get this spell from Pumpkin for Desert. It has a power of 55. It has duration of 35 seconds.

Giant Kings Arm
It makes your arm huge. You can make this spell by fusing two Giants Arm together. It has a power of 75. It has duration of 40 seconds.

Fire Giants Arm
It makes your arm fiery and huge. You can make this spell by fusing Giants Arm and Firetree root. It has a power of 55. It has duration of 35 seconds. It does heat damage.

Ice Giants Arm
It makes your arm icy and huge. You can make this spell by fusing Giant Arm and Snowtree Root. It has a power of 55. It has duration of 35 seconds. It does frost damage.

Storm Giants Arm
It makes your arm thundery and huge. You can make this spell by fusing Giant Arm and Spark tree Root. It has a power of 55. It has duration of 35 seconds. It does volt damage.

Green Giants Arm
It makes your arm venomous and huge. You can make this spell by fusing Giant Arm and Sapling Root. It has a power of 55. It has duration of 35 seconds. It does venom damage.

Roar

Noblewomans Curio S
It blasts nearby foes with a harpy scream. You can get this spell from The Sorcerer’s Ordeal Ch. 5 and Gluttons of the Winged Pasture. It has a power of 50.

Noblewomans Curio M
It blasts nearby foes with a harpy scream. You can make this spell by fusing two Noblewomans Curio S. It has a power of 65.

Beast

Festerbloom Leaf S
Conjure yourselves noxious blooms around arm to spew venom or strike directly. You can make this spell by fusing Green Giant’s Arm x1 and Forest Grave Clod (S) x1. It has a power of 50. It has duration of 30 seconds.

Rising

Grave Cold S
Conjure yourselves a stone fist. You can found this item from The Sorcerer’s Ordeal Ch. 2. It has a power of 140.

Grave Clod M
Conjure yourselves a stone fist. You can make this spell by fusing two Grave Clod S together. It has a power of 190.

Bolt Burial Clod S
Conjure yourselves a thunder fist. You can found this item from The Sorcerer’s Ordeal Ch. 5. It has a power of 140.

Bolt Burial Clod M
Conjure yourselves a thunder fist. You can make this spell by fusing two Bolt Burial Clod S together. It has a power of 190. It does volt damage.

Forest Grave Clod S
Conjure yourselves a wooden fist. You can found this item from Woods Wandering Beast. You can make this spell by fusing Green Giant’s Arm and Mole Claw. It has a power of 140. It does venom damage.

Explosive

Irondrake Eggs
Propel a mortar in an arc. You can found this item from The Sorcerer’s Ordeal Ch. 4. It has a power of 140.

Spirit’s Blightstone
This is a DLC item.

Soul Sacrifice Support Spells

Heal Solo

Healing Seed S
It recovers your health. You can found this item from The Sorcerer’s Ordeal Ch. 1 and The Sorcerer’s Ordeal Ch. 4. It has a power of 100.

Healing Seed M
It recovers your health. You can make this spell by fusing two Healing Seed S together. It has a power of 130.

Regenesis Seed S
It recovers health over time. You can found this item from The Sorcerer’s Ordeal Ch. 6. It has a power of 30. It has a duration of 15 seconds.

Regenesis Seed M
It recovers health over time. You can make this spell by fusing two Regenesis Seed S together. It has a power of 30. It has duration of 25 seconds.

Slime Ooze S
It heals your wounds. You can found this item from Several Years Later Ch. 2. It has a power of 180.

Arboreal

Vimblossom Fruit S
Conjure yourselves a fruit, which when eaten grants you more strength. You can found this item from The Sorcerer’s Ordeal Ch.1, The Sorcerer’s Ordeal Ch. 2, The Sorcerer’s Ordeal Ch. 3, The Sorcerer’s Ordeal Ch. 4, The Sorcerer’s Ordeal Ch. 5, Woods Wandering Beasts and Pumpkin for Desert. It has a duration of 60 seconds.

Wallblossom Fruit S
Conjure yourselves a fruit, which when eaten grants you more defense. You can found this item from The Sorcerer’s Ordeal Ch.1, The Sorcerer’s Ordeal Ch. 2, The Sorcerer’s Ordeal Ch. 3, The Sorcerer’s Ordeal Ch. 4, The Sorcerer’s Ordeal Ch. 5, Woods Wandering Beasts and Pumpkin for Desert. It has a duration of 60 seconds.

Levibloom Fruit S
Conjure yourselves a fruit, which when eaten grants you more speed. You can found this item from The Sorcerer’s Ordeal Ch.1, The Sorcerer’s Ordeal Ch. 2, The Sorcerer’s Ordeal Ch. 3, The Sorcerer’s Ordeal Ch. 4, The Sorcerer’s Ordeal Ch. 5, Woods Wandering Beasts and Pumpkin for Desert. It has a duration of 60 seconds.

Shield

Ice Carving Lid S
Get yourself a shield of ice. You can found this item from The Sorcerer’s Ordeal Ch.2. It has duration of 30.

Ice Carving Lid L
Get yourself a shield of ice. You can make this spell by fusing two Ice Carving Lid S together. It has a duration of 45.

Thunderstone Lid S
Get yourself a shield of thunder. You can found this item from Ruinous Howl Rings Out. It has duration of 30.

Thunderstone Lid L
Get yourself a shield of thunder. You can make this spell by fusing two Thunderstone Lid S together. It has duration of 45.

Heal Area

Healing Bloom S
It creates an area where you and your allies can heal. You can make this spell by fusing Healing Seed S and Regenesis Seed S. You can found this item from Woods Wandering Beasts. It has a power of 50. It has a duration of 10 seconds.

Healing Bloom (M)
It creates an area where you and your allies can heal. You can make this spell by fusing two Healing Bloom S together. It has a power of 70. It has duration of 13 seconds.

Armor

Lava Amulet
It summons magma to protect you and increase your heat resistance. You can found this item from Pumpkin for Desert. It has duration of 50 seconds.

Stasis

Timesand
It stops time in a designated area. It consumes health. You can found this item from Ruinous Howl Rings Out, Gluttons of the Winged Pasture and Several Years Later Ch. 5. It has a duration of 5 seconds.

Ferrous Timesand
It stops time in a designated area. It consumes health. You can make this spell by fusing two Timesand together. It has a duration of 7 seconds.

Group

Monsternip S
It makes the monster attack you. You can found this item from Gluttons of the Winged Pasture and The Sorcerer’s Ordeal Ch. 6. It has a duration of 10 seconds.

Monsternip M
It makes the monster attack you. You can make this spell by fusing two Monsternip S. It has duration of 15 seconds.

Soul Sacrifice Special Spells

Evasive

Mole Claw S
This makes you able to burrow underground. You can found this item from The Sorcerer’s Ordeal Ch. 5. It has duration of 40 seconds.

Mole Claw M
This makes you able to burrow underground. You can make this spell by fusing two Mole Claw S together. It has duration of 45 seconds.

Falcon Feather S
It increases your movement speed. You can make this spell by fusing Mole Claw and Monsternip. It has a duration of 20 seconds.

Falcon Feather M
It increases your movement speed. You can make this spell by fusing two Falcon Feather S together. It has a duration of 25 seconds.