Static Sky: A New IP Revealed by Former Unity Dev
Unity is pretty famous name in Game Development. It’s definitely one of the premium game engines that are commercially available on the market, and has been used to create games such as Mechwarrior Tactics and Temple Run.
Former developer of Unity and Co-founder Nicholas Francis resigned from the company back in February after almost a decade of work on the platform. Francis said at the time that the reason for his departure was that he felt it was time to stop creating the tools, and start creating something else with them.
It’s been two whole months since then and finally we have word on what plans Francis has been hatching since. Enter his new studio Framebunker, and their first game, Static Sky.
Static Sky is a tactical science fiction game that’s specifically geared towards tablets. Apparently Francis wants to try and make a lasting footprint on this particular market. His thoughts on the subject:
The vast majority of tablet games are utterly forgettable. Many of them are profitable and some of them are even fun, but few-if-any are the kind of games that will make it worthwhile hunting down an iPad emulator to re-play in 20 years. We created Framebunker to combine our love of modern gaming platforms with a respect for classic gameplay in order to create the kind of unforgettable experiences that tablet gamers deserve.
That mission starts with Static Sky, a cyberpunk-themed tactical action game that we’re currently developing. We have a lot of work ahead of us, and we’ll be chronicling our development on this blog over the coming months. We hope to hear from you in comments or on Twitter so that you can help guide and shape the world of Static Sky.
Static Sky seems to draw a great deal of inspiration from the likes of Bladerunner (fangasm) and Shadowrun (fangasm #2). The story seems pretty standard; you’re basically part of a private military force working for a Corporation that eventually turns against you, and you have to fight against your former employers.
It runs, of course, on the Unity engine, and should be out sometime in 2014.