Following Frontier Development’s successful ThrillVille series was ‘Microsoft Zoo’, a title in works for Xbox 360 before it was cancelled by the publisher.
The plan was to take the Zoo Tycoon in a new direction on the console but eventually ended up laying the groundwork for Kinectimals.
“Part zoo creation and part animal interaction, this third-person adventure was all charm and laid the groundwork for what would eventually become Kinectimals,” wrote former lead artist and UI team lead Anil Glendinning on his website.
The game was also the first Frontier title to use Scaleform SDK for its GUI development.
On a whole, Zoo was being worked on to be a family product with its appealing art-style and UI design to attract families and children.
“Coming from a marketing background and having worked the similarly targeted brands of Crash Bandicoot and Spyro the Dragon, I wanted to design a GUI that was fun and inviting to use for kids and adults alike,” wrote Glendinning.
“For the look of the GUI I took inspiration from junior arts, paper-craft and imaginary journals that could be kept by characters from adventures such as Treasure Island, Huckleberry Finn and Tarzan. Using mainly earthy hues, saturated colors and combined with hand drawn illustrations and woodcut style prints, I aimed to create a rich and colorful interface that matched the vibrancy and charm of the Zoo game world,” he continued. mbined with hand drawn illustrations and woodcut style prints, I aimed to create a rich and colourful interface that matched the vibrancy and charm of the Zoo game world,” he continued.
Source. Strange Apples