Patch 5.3 has been released on the Public Test Realm of World of Warcraft and it contains some mighty changes to the game’s PVP.
Keep in mind that the patch notes are not final and may undergo changes before being released in to the live environment.
- All characters now have a base Resilience of 65%.
- Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
- PvP Power bonus to healing is now based on class and specialization.
- Healing specializations receive a 100% bonus to healing from PvP Power.
- Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
- All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.
- Resilience has been removed from most PvP gear.
- Resilience gems and enchants will continue to be available and remain unchanged.
- 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
- PvP Power will remain exclusively on PvP gear.
- Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
When live, the patch will drastically tone down all high level PVP gear pieces as soon as they enter in an arena or battleground. This means that all those who spent countless hours in acquiring high-level PVP gear will no longer have an advantage over other players with lesser-quality gears.
Blizzard may be thinking of making the game friendlier towards more casual players but veterans of the game will without a doubt voice their anger. That said PVP is still going to be high-skill based. Casual players should distant themselves from the thought that since the playing field is more even now, they have a higher chance of winning.
The second major change the patch is bringing is the complete removal of PVP Resilience from most PVP items. Additionally all players will be granted a base resilience of 65% when entering an arena or battleground. While this doesn’t necessarily effect hard-core players whose high-level PVP gear would previously grant them around 64% resilience any way, casual players will now get far more resilience with their average gear than what they had previously.
In short, a high gain for the casual folks, a small loss for the high-tier players.
Thirdly Patch 5.3 provides additional healing from PVP power. In most cases, healers in healing specializations will now get almost twice the amount of healing from PVP power.
Healing classes who are using damage specializations will gain a 70% boost to their healing – (Druids, Monks, Paladins, Priests, and Shaman), while tank specialized characters will gain 40% bonus to healing from PVP power.