Shuhei Yoshida from Sony talks a bit about their game-plan for their next flagship console.
Think back to February when Sony unveiled the PlayStation 4 for the first time at their press conference. If you remember correctly, you should recall that the very first next-gen game they showed us was Knack from Sony Japan.
Why did they lead with that when they had such promising titles as Killzone: Shadowfall to show us? Well, according to an interview with Edge, Shuhei Yoshida says that it was an intentional move.
It was pretty intentional. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these games, but these are not the only kinds of games that people can have fun with.
Yeah, so almost the biggest message that we wanted to send in preparing for the event as well as in designing PS4 was…we at Sony and we at Sony Computer Entertainment, it’s just natural for us to enhance the core technology and performance of the hardware, but it’s not the hardware that is the biggest focus
So it seems like Sony have plans for the PlayStation 4 beyond just large budgeted titles. Seems like strong support for smaller games and the more fun side of the industry to me.